
All items built, textured and rendered from reference.

More terrain work tryin to hit between realism and stylized. All done in Maya and Zbrush. All textures created in substance and rendered in arnold.

AN2 airplane model created in #maya and mapped using #PBR material created in #Substance painter.

Built in Maya and textured in Substance using PBR shaders.

CAD tropologized in #Maya to clean quads and rendered in #Keyshot

3d model of a Oscorp container modeled in Solidworks

Radial engine for fun. Modeled in #Maya, and textured using #PBR materials in #Substrance and rendered in #Arnold

Marketing image doe for the Geochron company for web and print promotion.

3d model done in maya of a forklift

ww2 miliraty rifle modeled in Maya with PBR shaders done in Substance Painter.






Concept art of a levitation race car done in Copic markers

3d visualization of a future product done for marketing purposes for Fitech.









