Client-provided CAD models were transformed into production-ready, photorealistic product assets. Responsibilities included cleaning and refining geometry, optimizing models for rendering, creating precise UV layouts, and developing realistic PBR textures and materials based on real-world product references. The final assets were prepared to deliver accurate, high-quality product renders for marketing, advertising, and visualization.
Created a highly accurate, render-ready 3D model of Sony PlayStation Bluetooth headphones for photorealistic product visualization. The project involved detailed product modeling, clean UV mapping, and the development of realistic materials and textures based on the physical product. I also handled lighting, scene setup, and final rendering to deliver polished, marketing-ready imagery suitable for advertising and product campaigns.
Led the complete development of a photorealistic 3D product visualization of a handheld game system for marketing and promotional use. Starting with product modeling in Autodesk Maya, I oversaw the full asset creation pipeline, including geometry development, UV mapping, accurate shaders, product markings, lighting, composition, and final rendering. The project demonstrates my ability to take ownership of a 3D marketing workflow from initial asset development through final delivery, while maintaining visual accuracy, consistency, and a high standard of creative and technical quality.
Directed the 3D visualization workflow for a teaser campaign for a leading audio brand, taking limited two- and three-view product drawings and developing them into a highly accurate, marketing-ready headphone model. I oversaw the complete process from 3D modeling in Autodesk Maya through Arnold rendering and final Photoshop compositing, establishing the visual direction and quality standards for the finished imagery. This project demonstrates my ability to lead 3D marketing production, solve challenges with limited product data, and build efficient workflows that consistently deliver high-quality visual content for brand campaigns.
Managed the complete 3D visualization workflow for an analogue cycling computer, transforming basic manufacturer-supplied CAD data into a production-ready marketing asset. I directed the process from model development and geometry refinement through UVs, materials, lighting, composition, and final rendering. The resulting photorealistic product imagery was used for promotional and marketing campaigns, demonstrating the ability to establish an efficient 3D production pipeline while maintaining product accuracy, visual consistency, and a high level of creative quality.
Created a detailed 3D cutaway visualization of a complex mechanical clock for this client, designed to showcase its internal mechanisms and demonstrate the real-time movement of the sun, day and night cycles, and seasonal changes. Working from basic blueprints, I was responsible for building and refining the complete 3D model, creating UVs, and developing accurate materials and textures. I also handled the lighting, scene development, and final rendering, delivering a polished marketing visualization that clearly communicated the product’s complexity, functionality, and design.
Led the complete 3D development and visual direction of this original marketing visualization, creating the entire scene from the ground up in Autodesk Maya without relying on premade assets. I established and managed the full production workflow, including modeling, UV mapping, PBR material and texture development in Substance Painter, lighting, and final Arnold rendering. By controlling every aspect of the asset creation and visualization process, I was able to maintain a consistent level of accuracy, quality, and visual direction throughout the project. This hands-on approach reflects how I would lead a 3D marketing team—establishing efficient workflows and visual standards while remaining deeply involved in the creative and technical execution.
Client-provided CAD models were transformed into production-ready, photorealistic product assets. Responsibilities included cleaning and refining geometry, optimizing models for rendering, creating precise UV layouts, and developing realistic PBR textures and materials based on real-world product references. The final assets were prepared to deliver accurate, high-quality product renders for marketing, advertising, and visualization.
Directed the development of a scalable 3D product visualization pipeline for a leading online bicycle retailer’s interactive bike configurator. I established the workflow for creating a library of highly accurate, high-resolution product assets that could be consistently integrated and exchanged across multiple bicycle configurations. I oversaw modeling, UVs, materials, and texturing in Autodesk Maya, rendering in Arnold, and final compositing in Adobe Photoshop. The project demonstrates my ability to establish production standards, direct complex 3D workflows, and deliver consistent, marketing-ready product imagery at scale for digital and e-commerce applications.
Led the end-to-end 3D visualization and creative direction of a detailed Porsche 911 dual-plug engine for a premium automotive client. I developed the engine model in Autodesk Maya and directed the complete visualization process, including materials, textures, lighting, composition, and final rendering. I established the visual style based on the client’s requirements and managed the project through final production. I also leveraged my in-house large-format printing capabilities to produce the finished 24" × 36" artwork, demonstrating the ability to take a project from 3D development and creative direction through final render and physical production—all under one workflow.
Directed the 3D visualization workflow for a teaser campaign for a leading audio brand, taking limited two- and three-view product drawings and developing them into a highly accurate, marketing-ready headphone model. I oversaw the complete process from 3D modeling in Autodesk Maya through Arnold rendering and final Photoshop compositing, establishing the visual direction and quality standards for the finished imagery. This project demonstrates my ability to lead 3D marketing production, solve challenges with limited product data, and build efficient workflows that consistently deliver high-quality visual content for brand campaigns.
Led the development and visual direction of a detailed 3D product visualization showcasing the complex internal mechanisms of a high-end fountain pen. I managed the complete 3D marketing workflow, from precision modeling and material development through lighting, rendering, and final compositing. The goal was to transform the pen’s intricate engineering into a visually compelling piece that could be used for premium retail display and marketing. This project demonstrates my ability to direct 3D visualization projects, establish visual standards, and deliver polished, presentation-ready imagery from concept through final execution.
Created a highly accurate, render-ready 3D model of Sony PlayStation Bluetooth headphones for photorealistic product visualization. The project involved detailed product modeling, clean UV mapping, and the development of realistic materials and textures based on the physical product. I also handled lighting, scene setup, and final rendering to deliver polished, marketing-ready imagery suitable for advertising and product campaigns.
Created a highly detailed 3D visualization of a Nissan GT-R wheel for a Gran Turismo marketing project, while also using the project as an opportunity to push my own creative standards and explore what could be achieved with the asset. I developed the model, UVs, materials, textures, lighting, and final render in Autodesk Maya and Arnold. I approach 3D as both a profession and a creative passion—constantly looking for opportunities to experiment, refine my skills, and create simply because I enjoy making things. That drive to explore and push beyond the brief is something I bring to every project and would bring to leading a 3D marketing visualization team.
Directed the end-to-end 3D visualization process for an LS intake kit from FITEC, developing a highly accurate product model using only reference photography. I established the modeling, texturing, materials, lighting, composition, and rendering workflow to create photorealistic marketing imagery. The project demonstrates my ability to develop efficient 3D production processes from limited source data while maintaining product accuracy, visual consistency, and the quality standards required for professional marketing campaigns.
Created a series of “what-if” 3D concepts featuring iconic MTB pedals as a personal creative exercise, exploring how familiar products could be reimagined through 3D visualization. I pushed myself to experiment with the product, composition, lighting, and visual storytelling simply for the enjoyment of creating something outside of a traditional client brief. The project included modeling, UV mapping, texturing, materials, and Arnold rendering in Autodesk Maya, followed by final compositing in Adobe Photoshop. This reflects my passion for 3D as both a profession and a creative pursuit, and my drive to continually experiment, learn, and push the quality of the work I produce.
Directed the concept, design, and complete 3D visualization of a fictional canister created for a Sony promotional campaign. I developed the product design and 3D model in SolidWorks, then directed the full visualization process including materials, texturing, lighting, composition, and final KeyShot rendering. I also designed the overall marketing layout, taking the project from initial concept through final presentation. This project demonstrates my ability to lead 3D marketing initiatives, establish visual direction, and deliver production-ready imagery that meets professional brand and campaign standards.
Led the creative direction and end-to-end 3D visualization of a Pagani Huayra shifter created as a premium automotive art piece. I developed the highly detailed 3D model in Autodesk Maya and managed the complete visualization process, including materials, textures, lighting, composition, and final rendering. I established the visual direction to emphasize the craftsmanship, mechanical detail, and distinctive design of the shifter. I then produced the final 24" × 36" artwork using my in-house large-format printing capabilities, allowing me to take the project from concept and 3D development through final render and professionally printed physical artwork—all under one creative and production workflow.
Concepted and created this piece for Sony Interactive Entertainment, using the project as an opportunity to push the creative possibilities of 3D beyond a traditional product brief. I handled the complete production process, including modeling and UV mapping in Autodesk Maya, PBR texturing in Substance Painter, lighting and rendering with Arnold, and final composition in Adobe Photoshop. I’m driven by a genuine passion for creating—not only as part of my profession, but because I simply enjoy the process of making things. I use projects like this to experiment, take creative risks, explore new techniques, and continually challenge myself to produce something better. That curiosity and creative drive is something I bring to both client work and the direction of 3D marketing projects.
